![]() ![]() (Trust me, you'll know.) All of the usual special effects are present (afterburners, missiles, flak, warp gates.etc.), and virtually all done to the same high standard. If you fly within the range of a flak cannon, you'll know it. Weapon effects and explosions are excellent, especially capital ships. The nebula missions feature some visual effects and fade in techniques that make the whole thing feel like flying through low-grade pea soup.įor the most part, Freespace2 sounds as good as it looks. backgrounds look like they might well have been lifted from Hubbell photographs of parts of the galaxy that we didn't know existed. Bombers and fighters trade massive volleys of ordinance with smooth vapor trails that look like hornet swarms. Awesome, enormous, massively detailed capital ships trade giant energy beams in light shows that make the fourth of July look like a bike ride. ![]() Gorgeous ship models zip around the screen with smooth, fluid animation. Virtually the entire game is a graphical tour de force the likes of which I have never seen. "Your nemesis has arrived, and they are wondering what happened to their scouting party". ![]() Freespace2 occurs some thirty years after the events in Descent: Freespace, which are now known as "the Great War." (It's hard not to appreciate the irony in that.) What could I say about Freespace2 that the box copy doesn't already say better? Descent: Freespace was perhaps a tad derivative, but it was most certainly a good time, and a solid addition to Wing Commander's extended family. In the fall of 1998, Interplay and Volition made their entry into a market that was largely dominated by Origin & Lucasarts. ![]()
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